By Matt Wales Updated: 14 Jun pm. With the release of Crank 2: High Voltage , the hugely-anticipated sequel to one of the 21st century's most touching tales of emasculation and emotional redemption, we here at IGN thought it time to bring the cycle full circle.
Despite its obvious debt to the world of videogames, Crank has so far proved immune to whirling dollar glances of licensing execs and shameless publishing houses everywhere. So, with our minds on unstoppable profit margins and the brand-blinded faith of harassed grandmothers everywhere, IGN proudly presents its first draft treatment of Crank: The Videogame. Add your own ideas below!
What's the story? Want the preposterous science? This lethal man-made chemical is cutting off your adrenaline, inhibiting ephedrine and you've got about an hour to live. Stand still too long and, tick-tock, it's Game Over. You'll need to seek out danger, excitement and sheer unrestrained chaos in the hills and on the streets of LA, staving off death as you seek to exact your blood-thirsty, largely improbably revenge! What's the big idea?
Whether you're here for nostalgia to find out where your new PS5 purchase ranks, here are the ten best Ratchet and Clank games, ranked by awesomeness. It leaned closely to games like Subway Surfers, offering an infinite runner with a clear love and understanding of the franchise.
Back in , Insomniac Games brought an ambitious new element to the series through another spinoff. It was quite the departure for a franchise known for its solo nature, as well as the addition of a fixed camera replacing the always endearing free view from past games and a shift in art style.
We wonder if we will ever see a modern take on this idea in the future. It follows the nature of the games quite closely, providing the protagonists with all sorts of weapons to wreak havoc and maintaining much of the tri-dimensional platform elements that we have all grown to love.
Its biggest difference came from the lack of a right analogue stick to move the camera, which was replaced by two possible control schemes to try and emulate it. The familiar tone and similarly polished gameplay from past entries, however, made it a worthwhile entry all the same. Tools of Destruction led the helm as the series landed on PS3 back in for the first time.
It retains much of what made the series so interesting in the PS2 area, focusing a bit more on the action this time around, as well as providing a next gen look back then with new particle effects and more astounding battle sequences than before. He's been covering tech tutorials, video game recommendations, and more as a professional writer for over seven years. Physical Games vs. Share Share Tweet Email. Ben Stegner Articles Published.
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