New sony handheld game




















The organization saw a significant market opportunity for handheld gaming and realized that the strategic fit for PlayStation was to place console quality games onto a portable device. Sony had aspirations to go that route with PSP, but the software development kit was hacked and Sony never had the chance to develop certain PSP games how it wanted.

When it comes to game development, developers look at install base, software attachment, and opportunities for different revenue streams. Particularly, the SDK hack created a fear that studios would lose money because players could easily pirate their games. As a result, the Vita was seen as the opportunity to surround consumers with console-quality portable gaming away from the home and then invite them to actual console gaming when they returned.

While that may have been the initial pitch, the Vita eventually became known for other things like the Remote Play function and its incredible lineup of indie games. The Vita was ahead of its time in many aspects.

However, while the Vita did allow for these kinds of experiences, the reality is that there were a lot of asterisks that muted the way Sony could message that proposition. This also changed how publishers developed for the platform. While exact numbers are hard to pinpoint, the PSP was estimated to have sold a little over 80 million units over its lifetime while the Vita only managed a fraction of that at an estimated 16 million.

One of the biggest things that Sony had misread was the impact that smartphones had on the gaming industry.

Philips notes that this attitude was very pervasive in the gaming industry back then. They had the screen acreage and all of that touch functionality. A few people at Sony figured that the technology in iPhones and iPads around would soon pull ahead of Xbox s. The organization was worried about Nintendo, but Sony did have some advantages, such as the 3DS having less third-party support and an audience that skewed younger.

Nintendo was very biased toward its first-party development; both Sony and other publishers were aware of this. However, there was also room for products like PSP and Vita to coexist, just like with home consoles. Several sources say that Sony also had to contend with the emergence of digital distribution.

Broadband internet was starting to gain momentum but was still underdeveloped in many global territories. Additionally, physical retailers were losing their grip on the consumer, and games were becoming more sophisticated. All of these changes started unfolding as the Vita launch approached. However, the Vita used cartridges and select PSP games were backwards compatible digitally.

When it came to which medium for game storage the Vita would use, Sony looked at a few options. And which features would you like? Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. Skip to content This is what the PSP revival could look like. See for yourself: Based on switch design: Since the Switch is currently the absolute king in the field of handheld gaming, it comes as no surprise that the design of the two fans is based on that of Nintendo.

Garmin Philip. This makes them much better bangs for proverbial buck in terms of entertaining youngsters who might otherwise be the primary target audience for handhelds. What's left of the traditional handheld gaming market is unquestionably dominated by the Nintendo Switch. These all easily trump whatever titles Sony would have on a Vita successor, especially given PlayStation's trouble splitting resources.

All in all, it'd be absolute business suicide for Sony to attempt to jump back in the ring of a practically dead market, especially when a king of said corpse has already been crowned. In his spare time, he enjoys reading, playing video games, watching documentaries and catching up on the latest Vaporwave and Electro-Swing musical releases.

By Timothy Donohoo Published Apr 15, Share Share Tweet Email 0. Weight: Battery Life: 9 hours. Game Store: Nintendo eShop. Reasons to avoid - Potentially short battery life - Tedious interface. Reasons to avoid - Empty List.

Nintendo Switch Lite. Specifications Size: 8. Weight: 9. Battery Life: 7 hours. Reasons to avoid - No TV connectivity - Small battery. Apple iPad Air. Battery Life: 10 hours. Game Store: Apple App Store. Reasons to avoid - Extremely expensive - Requires careful transportation. Asus ROG Phone 5. Specifications Size: 6. Weight: 8. Battery Life: 12 hours. Reasons to avoid - Disappointing night mode - Bulky and heavy.



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