Dino crisis 1 pc free download




















You quickly find out that Dr. Kirk's creation is unstable, and has caused a shift in time, thus enabling lots of dinosaurs to come around and tramp through the base like they owned it, cheeky blighters. The storyline, although basic, is better constructed than the average garden-variety shooter.

There are a few points where you can choose to go one way about solving a problem or another, and the paths branch widely enough to give three different endings. However, conversion problems rear their ugly head no sooner than you begin.

The manual strongly recommends using a joypad, but doesn't tell you how to configure the damn thing. Unless you manage to figure out the really incomprehensible options screen you're stuck with the default configuration, which uses buttons spread at random across the pad.

You do eventually get used to it, but a few notes in the manual wouldn't have gone amiss. Other little niggles exist such as not being able to use the keyboard to enter various pass-codes.

Instead you've got to slide a cursor around with the joypad for half-an-hour and pray you don't make a mistake to avoid going back and spending half-an-hour deleting it. A minor point, but for some reason, the in game options menu has a 'reset game' option, which takes you back to the Main Menu. This really is a little silly - call it 'Quit' or 'Return to Main Menu' or anything other than 'Reset'.

But the real star prize, and I still have trouble believing they've really done this but After putting the manual under a microscope and an extensive search of the readme, there's nothing, nada, zip. The actual method involves tapping F9 a few times, but no where is this documented. Oh dear. Things don't pick up much when you first start playing, either. Although the intro movie is OK, with one of your teammates getting eaten by a T-Rex, the graphics at first seem very old and tired.

Textures are bland, the resolution is looks hideously low even if it is x and, of course, there are no options to alter it. Sprites have a nasty habit of wobbling about, not so bad with the chain link fences at the start but when walls start to twist and sway it can make you feel physically sick.

There are even little black lines around some graphics, which look like they've been cut out from the Playstation and pasted back into place on the PC. That said, the animation is pretty good. The dinosaurs move around with a surprising amount of athleticism and watching them pound after you gives you a genuine urge to leggit as fast as you possibly can.

Even though you're more or less restricted to the default controls, they're pretty easy to pick up and before long you're blasting away with the pros. What really helps is the camera which for the most part works surprisingly well, and I say "surprisingly" because just about all games with a third-person view point since the beginning have time have had camera angles where you can't see anything, can't tell where you're going, or see the trap you're about to walk into.

Dino Crisis , for the most part, avoids these problems. You can see exactly what you need to, and a lot of developers could learn from the camera angles because they tell you what you need to know whilst helping to maintain the atmosphere. There are only occasional problems where Regina has to head towards the camera and you can't see what's coming up, and there were a few instances where some hefty scenery makes it difficult to see what's going on.

But these are the exceptions rather than the rule. The camera angles are also set-up well in the animated cut-scenes, which are well developed and even reasonably scripted. The voice acting is of a good standard, especially the voice of Regina, which is actually better than many of the old interactive movies. The only thing that stands out is the name of one of your companions, Gail.

He, yup, he is a tough, mission-comes-first, sod-everything-else macho man. Called Gail. What the game plays like depends on the decisions you make. Go with Gail and you'll spend most of your time blasting or running away from the dinos; go with Rick and you'll be solving puzzles instead. Combat is pretty simple but works quite well. Although there are only three different weapons in the game you get little upgrades along the way, which make them more powerful.

You can also make stun darts by mixing ingredients in your inventory which knock out the dinosaurs rather than kill them outright. For some reason these are fired from the shotgun rather than the handgun. The enemies also possess some kind of intelligence, although they're not hyper-intelligent - after all, they are dinosaurs. One of their favourite tricks is to play dead, and when you try to get past they'll knock you over or grab a good mouthful.

Another problem is that even if you choose to do the puzzles rather than combat you'll still run very low on ammo, causing you to run away from enemies rather than taking them on which, let's face it, is the whole point of having them there in the first place.

The puzzles are typical of many console games, and largely involve shifting some crates that are in your way with a crane, for example. You've got to find some cards to operate the crane, and once you have them you have to figure out how to move the blocks because the crane will only operate a certain way. The difficulty of these puzzles is set just about right: they're not overly complex, and although they're pretty easy, not one is a no-brainer. Capcom has also done a good job of balancing the puzzle-to-Dino ratio, although I suspect they could have made things busier as it can feel a tad empty in places.

There are, of course, little niggles that tend to creep in now and again. Dinosaurs can disappear once you've left the room and one of the crate-moving puzzles even resets itself. Another problem is that in order to progress you need to make notes of what you find in journals which tell you how to solve puzzles, open doors etc.

So you backtrack through long sections, firing at respawning dinosaurs, trading in your score for more ammo and health. Except the outdated control mode stops it being very intuitive.

Attempts have been made to fix problems with better quick-turn and instant aim options, but laborious controls and bad camera angles let it down. The B-movie plot gets suitably silly and awful towards the end, and the game tries to add a few different shooting sub-games but there isn't enough to save it from feeling average and anachronistic. A poor and tardy console conversion indeed. Sure the backgrounds were fully polygonal, but everything else was pretty similar to the survival horror standard set by Capcom's big zombie games.

So is the sequel just more characters, more big lizards and better graphics? Hell no! Well wait, yes actually, but it's also so much more. Capcom gutted the gameplay, and totally rebuilt it into a run-and-gun action fest for this sequel.

You amass points by blasting down enemies, with bonuses awarded for speed and combos; later you can turn those points in for new weapons and ammo.

It's more like Final Fight with guns than Resident Evil. So why is It a must-get game? The first game was great, but we have been dying for something new to break out of the RE mold--especially now that every company from Asmik Ace to Jaleco has their own survival horror rip-off. Just from the short demo we've played, DC2 looks like it will deliver the teeth-gnashing, shotgun-pumping shot in the arm the genre needs. Capcoms other survival horror series returns this October, with a crapload of new features: the ability to equip two different weapons at once, two playable characters Regina is back along with a new special agent named Dylan , underwater sections, and over 10 different types of dinos.

Most of the game takes place outdoors this time around, and is supposedly more action and battle oriented-- you even get points for each beastie you take down, which you can use to purchase weapons, ammo and healing items. So how come all the big lizards are stompin' around again?

Even though Dr. Using real-time environments gives it a more cinematic feel, making it feel like anything could pop out to attack at any time. There's plenty of puzzles, though they could've been a tittle more difficult.

If you're a fan of Resident Evil, you won't be disappointed by Dino Crisis. After playing Dino Crisis, I've decided these supposedly extinct cold-blooded creatures suck. OK, so maybe they don't-I'm just mad because they 1 scared the hell out of me, and 2 killed me.

The latter being a bigger problem of course. Seriously though, Dino Crisis is pretty solid in all aspects-game-play-wise, graphically, sound, etc. There isn't much to complain about. Heck, even the voiceacting is decent.

Any fan of RE should take notice. I don't know what John D. They're quick, persistent and incredibly tough. This game frequently had me on the run, and it even freaked me out a few times. Just as snazzy are the loads of puzzles. These ain't the simple take-item-from-point-A-to-B puzzles of the RE games.

Dino Crisis also packs lots of secrets, making for some hefty replay time. The prehistoric age is finally getting its due with the first decent dinosaur-action game for the PlayStation. Dino Crisis bears several inescapable similarities to Resident Evil, but don't be fooled--this is more than just dinosaurs subbing for zombies.

Dino is an adventure-survival game with enough unique aspects to keep hardened action vets riveted to their controllers. Dino's crisis takes place on an isolated, top-secret laboratory island. You assume the role of Regina, member of a special-forces unit sent there to track down a missing scientist. As soon as the team arrives, however, all hell breaks loose; dinosaurs are running amuck, and you must escape before becoming their next meal.

But it's a big island, so there's lots of ground to cover. You'll search for keys, collect weapons, solve puzzles, scamper though airshafts, and of course, battle dinosaurs to avoid extinction. One of Dino's big pluses is the nonlinear gameplay. You can choose different paths at certain points during the game, giving this Crisis replay value.

There's one drawback to the massive laboratory, though: too much backtracking. You'll be sent repeatedly to the same rooms. Dino is an excellent mix of action and strategy. Blasting dinos to pieces is fun--but ammo is in short supply. Frequently, it's advantageous to avoid dinos by sneaking past them. But what happens if you're cornered and down to your last round?

Make your own firepower! You can create your own tranquilizer darts out of various potencies. Some mixtures can put dinos to sleep; others put them out permanently--it all depends on dosage. It's a good thing you're able to defend yourself during this Crisis, because Dino's dinos are imbued with an excellent A. Raptors, for example, will stalk and circle you while waiting for the ideal moment to strike.

Pterodactyl will swoop down and grab you for a high-speed air ride into the nearest wall. Compys are totally harmless Some of these feisty prehistoric pests will even clamp onto a limb and thrash you around until you drop your weapon. As for the tyrannosaurus, who needs to be clever when you're the size of a battleship?! Luckily, Dino's tight, responsive controls are easy to learn and keep you in firm command.

You can run, walk, search, move while aiming, turn degrees with the press of a single button, and even kick off attack ing dinos. The dual shock effects are a plus, too: You'll feel quick jolts during sudden onscreen attack, or subtle tremors that signal the approach of something big--like a T-Rex. For the most part, the games graphics are striking, but not without a few hitches.

The various characters are well animated with sharp details, but some dinos sport bulky, awkward polygons. Dino uses fixed camera angles similar to Resident Evil's, but the environments resemble those in Metal Gear Solid , which means dark hallways with low-res surface textures.

The upside to this approach is that the transition between screens is seamless, and moveable onscreen objects are harder to spot. The biggest drawback to the fixed camera is the "l-can-hear-my-enemies-but-l-can't-see-them" syndrome where deadly predators lurk just out of camera range and can't be spotted until they attack.

On the other hand, excellent sound effects often cue you in on what you can't see. Audio clues, like the scrape of raptor claws and the flap of pterodactyl wings, are effectively conveyed.

Plus, the poignant character voices help move the well-written scenario along. The music, though, is a mixed bag. Some eerie symphonies work perfectly with the onscreen action; but others sound like a jazz band gone berserk. Despite its flaws, Dino Crisis is a solid offering with the right combination of action and strategy--and it avoids the doldrums of being another RE clone. Action fans will have a blast during this time of Crisis. Dino Crisis looks awesome The characters are well animated, and the various surroundings are atmospheric.

The only visual glitches consist of some bulky dino polygons and an occasional clumsy camera-angle. All the voices and sound effects are excellent, especially the various dino noises and character voices.

The music, though, is an uneven mix of effective suspense-building symphonies and distracting jazz. The controls are easy to learn, quickly becoming second nature, while the dual shock rumbles add to the overall effect.

Lack of a custom controller configuration, however, knocks a half-point off the score. Dino Crisis keeps the action at a steady pace with nonlinear gameplay. Although constant backtracking occasionally stalls the show, there's enough action and suspense to keep you coming back for more.

While researching new natural energy sources, a scientist on an island laboratory "accidentally" opens a time portal and transports several savage dinosaurs to the island. As part of a special-forces team, you're sent in to investigate the incident--but the mission quickly turns into a game of survival as you're besieged by cunning raptors, carnivorous compys, dive-bombing pterodactyl, and screen-filling tyrannosaurus!

Although Dino feels like a Resident Evil-style game including identical character controls , it does have some unique aspects. For example, you can defend by kicking away an attacker or by creating your own chemical concoctions like poison and tranquilizing darts.

The enemy A. Not only will these critters pursue you through several rooms in succession, they'll also follow blood trails if you're wounded and will be more aggressive when attacking in packs. From the creator of Resident Evil comes an all-new survival adventure-only this time you're shredding dinosaurs, not zombies.

If Dino Crisis successfully duplicates that RE magic, it's destined to be one of the fail's biggest hits.



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